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my record is 7 in endless mode and it was painful.

when i see gifs my first thought was been "wow. it's fast paced movement shooter where you can curve bullet movement. cool!"

real gameplay is just... eeh...

i don't understand how to properly curve flight of bullets the way i want. when i need press fire (or unpress, to be correctly) to shoot long or short distances.

tilting to fire horizontally feels weird.

crouch basically useless, cause i can just tilt away from bullets

death after one hit from bullet feels unfair. sometimes i can't react so fast or i didn't see it coming

but technical part of game is awesome! all this visual and sound effects is great!

I'm really enthralled with this, although I couldn't get past level 2.

The curvy mechanic and that super-juicy gif got me interested immediately.  

I gave this 3 tries, the first one without any context and the latter 2 after reading the tips and hints on this page. All 3 times I just couldn't get past level 2 (the darker level).

Totally agree with Eltucke that the sound design adds so much to this. Every shot feels impactful. 

Control-wise movement felt great (I played with an xbone controller). I've never felt that type of control before in a FPS and being able to control crouch height is such a neat idea. Hopping from spot-to-spot also felt intuitive.

My big struggle was with curving bullets intentionally. The "fire on release" tip helped a bunch, I was able to start curving stuff regularly ... but was never able to properly control my curves. I found that relying on the spring / bounce was too hard to time and so most of the time I just played with holding down right click (to keep the dot locked) and using left click releases to try attain curves I wanted.

I kept wanting to try an alternative control scheme:
1) no swing / bobbing, so no need for right click AND
2) firing on left-click down (using mouse motion up until that point for curving)     

I wonder if that would have helped?

(+1)

Great curve mechanic, bouncy bullets, and sound design. I think focusing on the sound to expand the world was a great choice and made the game feel good. 

I also liked the opening menu that establishes a sort of dangerous experiment world.

In a personal sense I was unable to beat the first level. I hit both the cubes once but was unable to stay focused and defeat them regardless of trying many times. I am an "easiest mode only" game player and am really interested only in story, so perhaps making the game difficult has an audience outside of me. 

A final note on the sound design, I liked the enemy cube grunts. 

thanks for playing! elliot will be happy to hear you liked the cubes--those were all him, grunts included.

re: your personal sensibilities, this just feels like one of those games where the difficulty is sort of intrinsic to the core mechanic. that being said, the game does lob you right into the deep end! we could have done a better job of scaffolding and tutorialization for sure :)