12 november 21


  • due in 1 week
  • no specification on tools
  • circles and squares only
  • tell a short story to the player

emphasis on *tell* — for this jam, we will focus on providing a narrative for the player to experience, rather than engaging with player-generated narrative and how that interacts with the designer

i.e. on the 'designer' side of the player-designer spectrum


your playtesters (i.e. us) will consume your piece and perceive some *coherent* narrative, regardless of how they choose to interpret it

made in lobster (strlen.com/lobster)
source: github.com/acgaudette/jam24

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