A downloadable game for macOS and Linux
Movement: W, A, S, D (tap faster to run faster) Look: H, L (hold to swing around) Charge artifact: Space Forge artifact: -, =, [, ]
This game was made in ~6 hours for game-a-week. Right now I'm experimenting with player attachment to artifacts in a virtual environment, and making spaces feel real by normalizing their representational elements. There is no explicit goal, but there are properties of the world and the objects to discover. The build is packaged with one seed, so you will always experience the same world on the same system.
This game also features an alt first-person control scheme I've been messing with. Inspired the run mechanic in Receiver, I wanted to make walking feel less "cruise control." I'm also using a simpler, Doom-style look setup in order to reduce degrees of freedom.
The forge keys are purposely spaced out to encourage pondering.
Made in github.com/acgaudette/burner
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