v0.5.1
This update focuses on streamlining the bridge status displays and throttle readouts. Previously it was easy to conflate the status of a ship system with the status of its submodules, or its power status. Now, status messages have been separated, so it's more clear how input is affecting an individual system (e.g. life support status vs oxygen recycler status, shields status vs charge rate, warp drive vs warp core, &c). Notably, for systems where modulating power is an expected part of ship operation (thrusters, point defenses), 'status' has been disambiguated from 'output'. Additionally, the confusing throttle readout has been improved -- you can now compare input power and allocated power at a glance.
Full changelog:
- Removed power status information from all bridge consoles (now only available in the reactor room)
- Improved readability of throttle readouts
- Replaced second number (denominator) with actual allocated power
- Added overall status to life support readout
- Replaced life support status readout with 'recycler' status readout
- Added overall status to shields readout
- Replaced shields status readout with charge rate and charge status readouts
- Replaced warp drive status with warp core charge status
- Replaced thrusters 'status' with 'output' readout; removed status highlight
- Made turret status messages more descriptive
- Fixed 'bricked' status hidden under 'red' status
- Added fuse blow audio
- Added impact shake and impulse effects
- Fixed rare bug with missing pirate contact
- Fixed bullets moving ship
- Rebalanced the mix somewhat
Files
Get piece of ship!
piece of ship!
hack a spaceship in weird gravity
Status | Prototype |
Authors | acgaudette, loosegrid |
Genre | Simulation |
Tags | 7dfps, Asteroids, Experimental, First-Person, Gravity, Immersive, Physics, Sci-fi, Space, Space Sim |
More posts
- v0.6 and macos support!Dec 21, 2022
- v0.4Dec 19, 2022
- v0.3Dec 19, 2022
- v0.2Dec 18, 2022
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